/* Raise only the current attacker within the combat stage; HUD stays at 5. */
.fighter.attacking{z-index:4}
.held-weapon{z-index:2}

/* Mirror around the same grip as the left-hand fighter. A 10% pivot leaves
   80% of the weapon width to compensate after the enemy's scaleX(-1).
   Individual translate stays outside the animated rotation/thrust transform. */
.enemy .held-weapon{translate:80% 0}
