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NeoForge 1.21.1 1.1.2 ​

Official Changelog ​

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NeoForge 1.21.1 1.1.2 Pilot ​

For Minecraft 1.21.1 / NeoForge.

1.1.2 is still a Pilot build. If this version feels unstable or causes serious issues, 1.0.5 is still the safest release to return to. If you want to stay on the newer Pilot line, 1.1.1 is the closest rollback point. Detailed usage docs are available at https://rts.ciallo.ltd.

Compared with 1.1.1, this is a small hotfix update based on the changes made during today's bugfix pass: cleaner mode hotkeys, safer JEI screen handoff, a less obstructive empty-hand button, a tidier small craft panel, and reduced stutter when RTS-placed blocks are recovered.

  • Improved top mode hotkeys.

    • The default mode-switch keys now match the top-row mode order more clearly: Interact = I, Storage Link = L, Funnel = F, Rotate = R.
    • Funnel and Rotate already used F and R; Interact and Storage Link changed from Q/E to I/L.
    • Existing player keybinds may keep old values in options.txt; reset the RTS mode keybinds in Minecraft controls if the new defaults do not appear.
  • Fixed JEI recipe/uses lookup flow.

    • Pressing R or U on items in a container or terminal should no longer briefly open JEI and then snap back to the RTS builder screen.
    • The RTS screen-closing path no longer closes the active remote menu just because a normal container screen is handing off to another UI.
  • Cleaned up the RTS bottom bar and craft panel.

    • The empty-hand interaction button now sits after the full nine-slot hotbar instead of covering the last hotbar slot.
    • The small C craft terminal no longer draws the extra Inventory label over the inventory area.
    • These are layout/visual fixes only; the underlying storage, hotbar, and craft-terminal actions are unchanged.
  • Reduced stutter when recovering RTS-placed blocks.

    • Breaking tracked RTS-placed blocks now reuses the same deferred storage refresh path as remote mining.
    • This should reduce the short game-tick freeze felt when breaking falling or gravity-like blocks such as sand, gravel, dirt-like blocks, and concrete powder from the overhead camera.
    • Item insertion and tool/block mutation still happen immediately; the expensive visual storage refresh is just coalesced.
  • Notes.

    • This build keeps the conservative small-C craft terminal opening flow. The more aggressive screen replacement experiment was rolled back before release.
    • If you still see the small C terminal fail to open, test once with a linked storage and report whether the player has a valid linked container, whether JEI is open, and whether this happens in singleplayer or multiplayer.

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