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NeoForge 1.21.1 1.1.5 ​

Official Changelog ​

English ​

This is the formal 1.1.5 release. It finalizes the area tools, plugin migration, interaction feedback, and large-modpack performance work, promoting the 1.1.5-pilot into a stable release. If you run into severe issues or regressions, we recommend rolling back to 1.1.2.

Range Hiding & Selection Rework

  • Reworked Range Hiding Handles: Now supports six-direction selection, dragging, scrollwheel nudging, hovering, and active highlight feedback.
  • Unified Selection Logic: Blueprints, Range Hiding, and advanced building now share identical selection box animations, face handles, and micro-nudge logic.
  • Terminology & UI Update: Renamed player-facing “Range Culling” terminology to “Range Hiding” and updated the top-bar icon.

Shape Previews & Constraints

  • Improved Geometric Previews: Enhanced circle, cylinder, sphere, ellipse, ellipsoid, and vertical-orientation previews.
  • Fixed Shape Distortion: Fixed a bug where circles and cylinders would shift off-center or degrade into squares when exceeding size limits.
  • Immediate Cap Enforcement: Applied dimension and volume caps directly in the preview stage, preventing the display of ranges that cannot actually be executed.

Interaction, Controls & Sounds

  • Camera & Nudge Controls: Added four independent camera sensitivity sliders and unified shared selection nudge keybinds.
  • Custom Audio Feedback: Added configurable sound options for RTS block placement, breaking, and bulk operations.
  • Workflow Improvements: Improved standard right-click interaction priority, linked-storage placement behavior, creative mode material bypass, and JEI recipe routing.

Plugins & Progression Migration

  • Automatic Progress Migration: Automatically migrated legacy skill-tree progress into the new plugin system, adding detailed plugin feature and dependency tooltips.
  • Texture Updates: Refreshed custom plugin textures.

Large Modpack Performance

  • Creative Search Caching: Cached creative search queries to significantly reduce input lag and placement stalls in massive modpacks.

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