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NeoForge 1.21.1 1.1.5-patch2 ​

Official Changelog ​

NeoForge 1.21.1 — 1.1.5-patch2 ​

For Minecraft 1.21.1 / NeoForge.

This small patch focuses on Sodium rendering recovery, dedicated-server stability, large mining performance, localization, and minor visual polish.

  • Improved Sodium range-culling compatibility.
    • Hidden blocks are now handled more reliably through Sodium’s rendering path.
    • Leaving RTS mode rebuilds affected chunk meshes, reducing cases where previously hidden blocks remain invisible.
  • Improved middle-click block selection.
    • Middle-click inventory selection now works more reliably when preparing blocks for RTS placement.
  • Improved dedicated-server stability.
    • RTSBuilding no longer rebuilds creative-tab contents on the server.
    • This avoids accidentally triggering client-oriented events and networking behavior from third-party mods during server startup.
  • Optimized large chain-mining and area-mining jobs.
    • Overlapping drop scans are deduplicated.
    • Identical drops are grouped into legal stacks before being inserted into linked storage.
    • This reduces repeated storage-network operations during large mining jobs.
  • Completed workflow and GUI-binding localization.
    • Workflow types, pause/resume states, missing-material panels, protection messages, and GUI-binding errors now follow the player’s selected language.
    • Bound cables and machines now resolve their display names on the client, avoiding Chinese-only names on English clients.
    • English, Simplified Chinese, Traditional Chinese (Taiwan), and Traditional Chinese (Hong Kong) are covered.
  • Refined several plugin and top-bar textures.
  • Clarified the version information shown in the startup reminder.

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