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NeoForge 26.1.2 0.0.1 ​

Official Changelog ​

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NeoForge 26.1.2 — 0.0.1 (Alpha) ​

For Minecraft 26.1.2 / NeoForge 26.1.2.81 and Java 25. This is the first experimental RTS Building port for 26.1, not a feature-equivalent replacement for the stable 1.21.1 line.

  • Completed the first beachhead and consolidation pass.
    • The RTS camera, movement, and core input flow have been migrated to 26.1.
    • The top bar, bottom storage panel, basic placement/destruction, and Creative item catalog are available for hands-on testing.
  • Rebuilt the world-preview and animation path.
    • Preview geometry is extracted into independent snapshots and submitted through a NeoForge 26.1 rendering bridge.
    • Core block ghosts, destruction ghosts, confirmed placement, and placement animations are restored without ending Minecraft's shared render buffers.
  • Reorganized UI and input ownership.
    • Unified button states, window layering, pointer capture, keyboard focus, and cursor picking.
    • Fixed RTS background blur, disappearing buttons, empty dialogs, and several mouse-hit offset problems.
  • Established 26.1 platform adapters.
    • Adapted item/fluid transfer, NBT and codecs, network payloads, item models, and rendering APIs.
    • Reduced direct server-storage coupling to NeoForge-specific APIs, leaving reusable boundaries for future ports.

Current limitations:

  • This is an Alpha and still needs broader modpack, multiplayer, and long-running task testing.
  • JEI, some third-party integrations, and a few legacy immediate-rendering paths are not connected yet.
  • The old GameTest registration path has not been migrated. Regular tests pass 387/387, while one of three performance-debt guards still tracks a known storage-refresh coalescing debt.

Back up worlds and test in a disposable save first. Continue using the Minecraft 1.21.1 RTS Building line when you need the stable experience.


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RTS Building - Build From Above