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NeoForge 1.21.1 1.0.5 ​

Official Changelog ​

NeoForge 1.21.1 1.0.5 ​

For Minecraft 1.21.1 / NeoForge.

This update focuses on RTS camera smoothness, large-build stability, storage/overlay workflow fixes, progression UI correctness, and JEI compatibility.

  • Changed the release artifact naming format.

    • New file name: rtsbuilding-neoforge-1.21.1-1.0.5.jar
    • Version metadata is now 1.0.5.
  • Added and enabled Smooth RTS Camera by default.

    • Absorbed the smooth-camera idea from community PR #15 by SOLR98.
    • Camera movement now uses render-frame visual prediction for much smoother motion.
    • Tick/network logic still remains server-authoritative.
    • The setting can still be disabled in RTS settings.
  • Partially adopted the freecam input-freeze part of PR #15.

    • While RTS mode is active, player movement input is temporarily frozen during player tick.
    • This helps prevent WASD / Space / Shift from moving the player body while controlling the RTS camera.
    • Broader risky PR changes were not merged wholesale.
  • Improved large quick-build / shape placement performance.

    • Added batched block placement payloads for normal non-fluid shape builds.
    • Server now processes large placement jobs gradually with a per-tick budget.
    • This reduces lag spikes when building large areas.
    • Fluid placement still uses the old path to avoid changing bucket/fluid side effects.
  • Fixed crashes and instability around RTS boundary/chunk rendering.

    • RTS boundary, ghost preview, hovered target, and chunk guides now use private render buffers.
    • No longer uses Minecraft’s shared main BufferSource in the render stage.
    • This should avoid render-pipeline conflicts in vanilla/NeoForge and with render optimization mods.
  • Fixed progression / skill tree material display mismatch.

    • The client UI now uses the server-synced cost table after progression state arrives.
    • Fixes cases where the UI showed enough materials, but unlock still failed.
  • Improved progression node details UI.

    • Material / prerequisite details are now shown in a higher-layer modal.
    • The modal lists required materials, whether the player has enough, and unfinished prerequisites.
    • Unlock can be attempted directly from the detail modal.
  • Fixed JEI blank / invisible clickable area caused by RTS overlay geometry.

    • JEI now asks the actual RTS overlay layout for extra areas and clickable ingredients.
    • This fixes old hard-coded overlay bounds reserving space where no RTS UI is visible.
  • Improved container RTS overlay behavior.

    • Reduced the bottom import preview row from five + slots to two.
    • Added a Shift In toggle.
    • Shift-click / Shift-drag importing into linked RTS storage is now disabled by default.
    • When enabled, the toggle turns green; when disabled, normal container Shift-transfer works again.
  • Improved linked-storage tool mining.

    • RTS mining can use tools from linked storage more safely.
    • Tool matching now uses the full ItemStack prototype instead of item id only.
    • Mutated tools are returned after mining, reducing risk for GTCEu/GregTech-style electric or NBT tools.
  • Fixed Mod Menu / config save crash.

    • Survival/progression settings are now saved in one batched config write.
    • Runtime save failures are caught and reported instead of crashing from the Save button.
  • Added several RTS control and UI refinements.

    • Added configurable pan-drag X/Y inversion settings.
    • Improved selected-item hover/status cleanup.
    • Improved high UI-scale behavior for quick-build and settings panels.
    • Chunk guide rendering now uses the RTS camera X/Z center with player Y height.

Validation:

  • NeoForge 1.21.1 jar task passed.
  • Output verified: rtsbuilding-neoforge-1.21.1-1.0.5.jar.

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