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NeoForge 1.21.1 1.1.1 ​

Official Changelog ​

English ​

NeoForge 1.21.1 1.1.1 Pilot ​

For Minecraft 1.21.1 / NeoForge.

1.1.1 is still an early Pilot build. If this version feels unstable or causes serious issues, 1.0.5 is currently the safest release to return to. 1.1.0 is also reasonably stable if you want to keep newer Pilot features. Detailed usage docs are available at https://rts.ciallo.ltd.

Compared with 1.1.0, this update mainly improves blueprint usability, remote storage stability, RTS Home/config screens, and several modpack compatibility issues.

  • Improved blueprint workflow.

    • Added Litematic blueprint import.
    • Blueprint previews can now be nudged and rotated around their center.
    • Blueprint placement now requires a real block hit, reducing accidental placement into invalid air positions.
    • High-air preview placement was adjusted so previews stay easier to control.
    • Added a clear-selected-blueprint action, so players can cancel an unwanted large ghost preview.
    • Improved creative-mode blueprint placement and preview feedback.
    • Fixed blueprint capture block count previews and several status text placement problems.
  • Fixed remote storage and remote mining issues.

    • Remote mining now keeps selected storage tools more reliably after use.
    • Storage refresh after remote mining is deferred, reducing the "mine one block, wait, mine one block" feeling.
    • Remote chest/container close handling was fixed, preventing invalid remote menus from staying open.
    • RTS chest remote menu validation is stricter, reducing bad container states in multiplayer or modpacks.
  • Improved storage UI experience.

    • Storage page size now follows the visible item grid instead of using a fixed page size.
    • Storage category labels are localized.
    • Empty hand slot display and item hover text were cleaned up.
    • Default RTS storage import behavior was toned down to avoid surprising players.
  • Improved RTS Home and config UI.

    • RTS Home no longer blurs the whole screen behind it.
    • RTS Home relocation now has a 20 in-game-day cooldown unless Field Deployment is unlocked.
    • The home screen shows the remaining cooldown beside the home coordinates.
    • The config screen was split into scalable tabs: gameplay/blueprints and skill tree material costs.
    • Skill cost settings now show skill names instead of raw override strings.
  • Compatibility fixes.

    • Remote POV reach was synced for Pipez-style interactions.
    • Old Beyond Dimensions network names are handled.
    • Several render/UI layering issues were cleaned up around RTS overlays and config/home screens.
  • Internal structure, briefly.

    • Blueprint, storage, network, and builder-screen logic were split into smaller service/helper modules.
    • This should make future fixes safer, but the player-facing focus of this release is stability and usability rather than architecture.

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