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NeoForge 1.21.1 1.1.7-beta1 ​

  • Version: 1.1.7-beta1
  • Target: NeoForge 1.21.1
  • Type: Beta test build
  • Release-preparation date: 2026-08-07
  • Previous release baseline: 1.1.6-patch3

Release delta since the previous release ​

The first-parent delta contains 32 mainline commits after the previous release baseline, covering UI, compatibility, diagnostics, and durable-task behavior.

Player-visible changes ​

  • Added and refined the global UI theme, semantic palette, theme editor/gallery, window motion, and area-destruction previews so dense screens expose state more clearly.
  • Quick Build, batch storage, Smart Fill, Craft Terminal, remote GUI, and Create/Flywheel compatibility continue to align with the 1.1.7 mainline experience.
  • Restored culling/preview state in cases where world or workflow transitions previously left it missing.
  • If area destruction entered WAITING_RESOURCE because the tool was unavailable and the player starts a new single, chain, or replacement mining action, the old real area-destruction task is now cancelled instead of returning after UI timeout cleanup.
  • The in-game AI guide now includes version boundaries and basic log analysis, and the opening Pilot notice names the rollback build.

Technical and compatibility notes ​

  • The tutorial now covers Storage binding read/write versus extract-only access, Range binding, and UI theme changes. The in-game AI and local versioned appendices also document the client → network → server → task/persistence chain, client/server log boundaries, and trace-based analysis. Normal how-to answers stay brief; recent logs are used for bug diagnosis.

  • A new mining replacement cancels only non-terminal TaskType.MINING and area-destruction TaskType.DESTRUCTION tasks for the current player and dimension; PLACE, QUICK_BUILD, BLUEPRINT_BUILD, and unrelated tasks are unaffected.

  • Cancellation goes through RtsTaskEngine.cancelWorkflowTask(...), writing CANCELLED, releasing tool leases/runtime state, preserving cursor/succeeded, writing a tombstone, and closing the visible workflow so restoreDurableProjection() cannot revive it.

  • Normal WAITING_RESOURCE behavior is preserved; old work is cancelled only when the player explicitly starts a replacement action.

  • This Beta should not overwrite important saves without a backup. For instability or severe regressions, return to 1.1.6-patch2 and provide client/server latest.log plus logs/rtsbuilding/ diagnostics.


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RTS Building - Build From Above